I’m a senior developer with 5+ years experience in the digital creative industry, making games and apps for a variety of clients in C++, C# and Swift.
I’ve been lucky enough to work on some great projects, often in a leading role at award winning studios including Nintendo on Switch launch title Snipperclips, Mind Candy's Moshi IP, Bafta winning game Until Dawn for Supermassive Games, consulting for British Museum and at the amazing Indie developer Bossa Studios.
My main focus is in game design and development.
I have a broad range of experience developing all sorts of different game styles & mechanics. I've worked in multiplayer environments as well as writing systems for AI and unconventional physics. I have a lot of experience and expertise working with Unity and with creating apps for iOS and Watch Kit. I also have experience with many other engines and third party tools and technologies.
I’m currently mostly busy until January but am always happy to talk and network as well as considering small or short term jobs.
In my spare time I do a lot of Independent Development. I have released many games including Trawl, Prowl, Everyday Ghosts, MemBloc, the Deep & Drom. Many of my games have had fantastic press featuring as well as awards from distinguished outlets like PC Gamer, Indiegames.com, Kotaku, IndieStatik, KillScreen and Rock Paper Shotgun, amongst many others.
More about my indie games at http://www.houseofwire.co